Other items, such as Bones of Transformation, are fun to use, have relatively short cooldowns, but absurdly short duration times. The Last Relic of Argus is really fun to use, but the 12 hour cooldown is absolutely ridiculous. All races should have a minimum of 4-5 rares, to give players something to keep grinding for.Ĥ- Decrease cooldowns on rare vanity items. Troll and Night Elf would have 35 total uncommon artifacts, Dwarf and Fossil would have 25, Draenei and Orc would have 20, Vrykul, Nerubian and Tol’Vir would have 15. Increase the total amount of artifacts in the game. Orc, Nerubian, Vrykul, and Draenei all have 2 rares or less, and there are more that only have 3. Nerubian sites are more common, but Vrykul sites have a much greater chance to appear, and there are often several more at a time than Nerubian ones.ģ- More rares and uncommons. Tol'vir archaeology has 7 rares, the most in the game behind Night Elves, but dig sites rarely spawn, and almost always there are never more than one up at once. The amount of digsites in Kalimdor and the Eastern Kingdoms would be increased.Ģ- Spawn rates of rarer races increased, specifically Tol’vir and Nerubian. It’s not fun travelling halfway across the continent to get to an arch zone, only to have another appear on the other half as soon as you’re done. It’s a long read, but I think my ideas would make this profession a LOT better.ġ- More digsites. I’ve compiled a list of what I think is wrong with Archaeology, and my suggestions on how to fix it. Now I’ve grinded to 525 Archaeology, I’m 7 artifacts away from, and 6 rares away from the Professor title. There have been many, many posts talking about how it's the worst thing to be put in game in a very long time. As many people know, Archaeology is seen as one of the most frustrating and annoying professions.
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